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Connected Learning Summit 2019
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Join a growing movement of innovators harnessing emerging technology to expand access to participatory, playful, and creative learning.
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Wednesday
, October 2
Crescent A
9:00am •
Quiet Room
Crescent B
9:00am •
Luggage hold
Doheny A
9:00am •
Developing an eSports-based STEM Curriculum
FILLING
2:00pm •
Playful Assessment Designathon
FULL
Doheny B
12:00pm •
Networked Educators Meet-Up
LIMITED
Doheny C/D
12:00pm •
Game-based and Gamified Assessments
FULL
Emerald A
11:00am •
Data Jam
LIMITED
Emerald C
9:00am •
Annual Connected Learning in Teacher Education (CLinTE) Meet-Up
LIMITED
Emerald D/E
12:00pm •
Walden Game Worshop
LIMITED
Pacific Ballroom A
1:30pm •
Reclaiming Digital Futures Workshop
LIMITED
Thursday
, October 3
Crescent A
8:00am •
Quiet Room
Crescent B
8:00am •
Luggage hold
Doheny Beach A
10:15am •
Strategies for Collective Action and Impact
11:30am •
Youth Voice and Connected Journalism
2:00pm •
Designing Design Experiences
3:30pm •
Connected Learning in Early Childhood
Doheny Beach B
10:15am •
3D and Immersive Learning
11:30am •
Social Contexts for Learning CS
2:00pm •
Networked Collaborative Learning
3:30pm •
Investigating Learning through Making
Doheny Beach C/D
10:15am •
Dungeons & Dragons, Distributed
11:30am •
Hall of Failure
2:00pm •
Struggle, Frustration, and Equity in Making & Connected Learning: Key Perspectives and Strategies
3:30pm •
Notes as Nodes in Connected Learning
Emerald Bay A
10:15am •
How to Develop Digital Citizenship Dispositions
11:30am •
Design Games: A Playful Approach to Cultivating Designerly Thinking
2:00pm •
Designing for a Global Community of Learners
3:30pm •
Learn to Build Robust, Low-Cost, Solar Powered Digital Libraries for Deployment at Under-Resourced Schools in Rural Zimbabwe
Emerald Bay B
10:15am •
Making Spaces: Insights and Tools for Shifting Pedagogy and Practice at Scale
11:30am •
Family & Community Learning: Multigenerational Learning With Public Media
2:00pm •
Living and Learning in the Wild: What We Learned Exploring Artificial Intelligence, Ethics, and Education
3:30pm •
Using Transformational Game Design to Amplify Youth’s Voice and Support Their Social and Emotional Skills
Emerald Bay C
10:15am •
Amplifying Youth Voices Through Video Production: An Interactive Workshop
11:30am •
Fiber Crafting STEM Learning
2:00pm •
Adapting Measures of Connected Learning for Formative Evaluation
3:30pm •
Making Observations: Identifying Values of Learning to Support Evaluation
Emerald Bay D/E
10:15am •
Three Approaches to Exploring Twin Cities PBS Educational Game Telemetry
11:30am •
Assessment in Library Makerspaces: Opportunities and Challenges
3:30pm •
Exploring Identity Construction in Virtual Reality Systems
Pacific Ballroom A
10:15am •
Unboxing Games: The Many Uses of Europa Universalis IV
10:15am •
Adaptive, Personalized Learning for Little Engineers: STEM Play With the Cat in the Hat Builds That App
11:30am •
Developing a Youth Esports Federation: A Case Study of Connected Learning in Action
3:30pm •
Reclaiming Digital Futures - Integrating Digital Media in Informal Youth Development Programs
Pacific Ballroom B
11:30am •
Working Room
Pacific Ballroom C / Pacific Ballroom Patio
6:00pm •
Election Lab: Where STEM Meets Civics
6:00pm •
Voices Heard and Unheard: Practicing Equity in Managing Whole Class Discussions
6:00pm •
Building on Youth Interests Through Coding: New Resources in Scratch 3.0
6:00pm •
2019 Tech Demos + Opening Reception
6:00pm •
Super Word: Accessible Voice Games for Children with Communication Impairments (CwCI)
6:00pm •
Global Game Jam NEXT: A Curriculum for STEAM Learning
6:00pm •
Mobile Responsive Training Packages to Enhance Distance Learning
6:00pm •
Passion to Purpose
6:00pm •
LifeStory
6:00pm •
Design Tools for Engagement
6:00pm •
Pairing Active Play with Programming using Unruly Splats
6:00pm •
3D Models and Interactivity: Going Beyond Text-Based Game Learning
6:00pm •
Social Media TestDrive: Enhancing Social Media Literacy Through Experiential Learning in a Social Media Simulation
6:00pm •
Brianna's World: Game-Based Skill Training for the Human Service Workforce
6:00pm •
Constructing Haenyeo: Defamiliarzation and Sensemaking in the Serious Game Design Process
6:00pm •
Space Explorers: What-if Hypothetical Implementations in Minecraft
6:00pm •
Equitable Design Pathways: Building an Opportunities Portal on DiscoverDesign.org - How an Online Portal Seeks to Bridge the Equity Gaps in Architecture, Construction, Engineering, and Design Spaces in the K-12 Connected Learning Context
6:00pm •
Shadowspect: A Creative Geometry Game-Based Assessment
6:00pm •
Immersive Learning Experience Design (ILXD) Workshop
Pacific Ballroom D
9:00am •
Fireside Chat with Henry Jenkins
10:15am •
Digital Diversity: How Social, Cultural and Real Life Circumstances Shape Youth Digital Media Practices
12:30pm •
Lunch
5:00pm •
Ignite Talks
Pacific Ballroom Foyer
8:00am •
AM Coffee and Pastries
10:00am •
AM Coffee and Tea
11:15am •
AM Break
3:00pm •
PM Coffee and Tea
4:30pm •
PM Break
Friday
, October 4
Crescent A
8:00am •
Quiet Room
Crescent B
8:00am •
Luggage hold
Doheny Beach A
10:15am •
Leveling Up the Online Creation and Sharing Ecosystem
11:30am •
Immersive Learning Experiences
2:00pm •
Locative Media and Community Engagement
3:30pm •
Engaging Networked Learners in Higher Ed
Doheny Beach B
10:15am •
Connecting Learning Across Settings
11:30am •
Learning Sciences and Media
2:00pm •
Game-Based Learning Across Disciplines
3:30pm •
Mobilizing Data in Game-Based Learning
Doheny Beach C/D
10:15am •
Connected Learning Across Socio-Cultural Borders: Designing to Support Immigrant Parents
11:30am •
Hall of Failure
2:00pm •
What’s Art Got to Do With It?: Arts Integration Models as a Foundation for Connected Learning
3:30pm •
Reclaiming Your Space in STEM: Supporting Non-Dominant Youth Through Creative Expression With Representation and Cultural Resonance
Emerald Bay A
10:15am •
State of Sound: Recording Community
11:30am •
Creating Media With and for Youth That Does Not Suck. Come Help Public Media Continue to Work With Youth and Foster Connected Learning Experiences
2:00pm •
Shima: A Virtual Reality Measure of Risk Taking
2:00pm •
"Losing Is Fun": An Exploration of Player Motivation in Dwarf Fortress
3:30pm •
Fair Play: Designing Accessible Games and Digital Experiences
Emerald Bay B
10:15am •
Design With Purpose: Rapid Prototyping, Design Thinking and Digital Badging for Engagement and Equity
11:30am •
City Settlers: Sustainability Education Through Embodied Participatory Simulations in Classrooms
3:30pm •
Mapping Personalized Learning Practices in Schools
Emerald Bay C
10:15am •
Lowering the Floors for Remixable Learning Design
11:30am •
Connected Learning Guide: Putting Theory Into Practice
2:00pm •
Playful Projections and Programming
Emerald Bay D/E
10:15am •
The Future Is Now: Games as Assessment
2:00pm •
Game Data Analysis to Understand Players, Design and Learning
3:30pm •
Designing Connected Learning: From Research to Resource
Pacific Ballroom A
11:30am •
Scaled Platforms for Kids Creativity
1:00pm •
Q&A with CLS Proceedings Co-Editors Remi Kalir and Danielle Filipiak
3:30pm •
Critical Roleplay: Transforming Dominant Narratives Through Dungeons and Dragons
Pacific Ballroom B
8:00am •
Working Room
Pacific Ballroom D
9:00am •
Keynote with Eve Ewing
4:30pm •
Designing Healthier Youth-Led Online Communities: Towards a Conceptual Framework
4:30pm •
Tracing Students’ Socio-Digital Ecology: Learning Through Socio-Digital Participation Inside and Outside of School
4:30pm •
Playing and Learning Science as a Family with a PBS KIDS App
4:30pm •
Using Media to Support Early Science Learning
4:30pm •
At Work and in Games: Case Study of Sandbox Video Game Behavior Reflecting Work Behavior
4:30pm •
Mapping of Computational Thinking Resources in Elementary School: Case Studies of Coding Interest
4:30pm •
Korean Pop Culture Fan’s Language Learning Through Use of Various Technology
4:30pm •
Game Based Learning: The Effect of Word Games and Elaboration on Learning Science Concepts
4:30pm •
Platforms, Pedagogies, and Privacy: How the Platformization of Education Is Pedagogicizing Home-School Relations
4:30pm •
Does 'Where' Matter?
4:30pm •
What Maker Assessment Should Look Like: A Closer Look at the Design Process
4:30pm •
Broadening Computer Science, Coding and Making in Schools Through Connected Learning After Teacher Education Programs
4:30pm •
CellEnergy: Cell Biology Can Be Fun
4:30pm •
Who Benefits From Ethnic Capital? Group Norms, Social-Class and Education Among Armenian-Americans in Los Angeles
4:30pm •
Developing Makerspaces in Libraries Throughout California
4:30pm •
Mission HydroSci: Gameplay to Meet Learning Standards and More
4:30pm •
Blocks With Friends: Collaborative Programming With Minecraft
4:30pm •
A Comparison of Goal-Directed Interactions in Improv Performance and Collaborative Problem-Solving
4:30pm •
How Three 4-8th Grade Teachers in New Jersey Suburban Schools Are Thinking About and Implementing Making With Students
4:30pm •
Restorying Geek Identity: Exploring Collaborative Counter-Storytelling As Youth of Color Reimagine Connections to Computer Science
4:30pm •
STEMports: A Community-Based, Augmented Reality Learning Game
4:30pm •
Motivating Computational Weaving: Intersections of Goals and Environmental Aspects to Deepen Engagement
4:30pm •
Learning to Program While Learning English: Integrating Computer Science in an English as a New Language Course Through Personal Narratives
4:30pm •
Digital Tools for Social Engagement Around Reading: A Case Study of Bookopolis
4:30pm •
Using Virtual Reality to Mitigate Culture Shock in Short-Term Study Abroad
4:30pm •
WeScratch: Creative Coding Online Gatherings
Pacific D Ballroom Patio
8:00am •
AM Coffee and Pastries
10:00am •
AM Coffee and Tea
11:15am •
AM Break
12:30pm •
Lunch
3:00pm •
PM Coffee and Tea
Saturday
, October 5
Crescent A
8:30am •
Quiet Room
Crescent B
8:30am •
Luggage hold
Crystal Cove Auditorium
9:30am •
Keynote with Tracy Fullerton
2:45pm •
Ignites Talks + Closing Remarks
Crystal Cove Auditorium Foyer
8:30am •
AM Coffee and Pastries
10:30am •
AM Coffee and Tea
12:00pm •
Lunch
2:30pm •
PM Break
Doheny Beach A
11:00am •
Design Partnerships for Teaching and Learning
1:30pm •
New Game-Based Learning Quests
Doheny Beach B
11:00am •
Facilitating and Fostering Computational Creation
1:30pm •
Connected Learning in Libraries
Doheny Beach C/D
11:00am •
Connected Learning Experiences: Understanding Creativity, Materiality, Artistry and Affect in Computing
1:30pm •
Cultivating Creative Learning Communities Across Contexts: Opportunities, Challenges, and Potential Paths
Emerald Bay A
11:00am •
Scorpions, Snakes, and Crocodiles: Pitfalls and Aggressions to Avoid When Promoting a Diverse and Inclusive Culture of Collegiate Esports
Emerald Bay B
11:00am •
Disrupting the Rhetoric of Personalized Learning
Emerald Bay C
11:00am •
Random Encounters: Statistics With a Sense of Adventure
1:30pm •
Immersive Literacy Workshop: Adult Capacity Building in the Reach Every Reader Project
Emerald Bay D/E
11:00am •
Beyond Screens: Creating With Multi-Sensory Technologies in the Classroom
1:30pm •
From Computational Equity to Computational Justice: Critical, Culturally Relevant and Social Impact Computing Education
Timezone
Connected Learning Summit 2019
America/Los Angeles
Filter By Date
Connected Learning Summit 2019
Oct 2
-
5, 2019
Wednesday
, October 2
Thursday
, October 3
Friday
, October 4
Saturday
, October 5
Filter By Venue
311 W Peltason Drive, Irvine, CA 92696
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Crescent A
Crescent B
Crystal Cove Auditorium
Crystal Cove Auditorium Foyer
Doheny A
Doheny B
Doheny Beach A
Doheny Beach B
Doheny Beach C/D
Doheny C/D
Emerald A
Emerald Bay A
Emerald Bay B
Emerald Bay C
Emerald Bay D/E
Emerald C
Emerald D/E
Pacific Ballroom A
Pacific Ballroom B
Pacific Ballroom C / Pacific Ballroom Patio
Pacific Ballroom D
Pacific Ballroom Foyer
Pacific D Ballroom Patio
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Break
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Featured Panel
Hall of Failure
Poster
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Proceedings
Quiet Room + Luggage Hold + Working Room
Research Paper
Showcase
Symposia
Tech Demo
Well Played
Workshop
Popular
Recently Active Attendees
Gerald Dryer
Jeremy Dietmeier
Michael Lachney
Michelle King
Nate Stone
Yusuf Ahmad
Desiree Wolcott-Cushman
Ricardo Elizalde
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Dates
Wednesday
, October 2
Thursday
, October 3
Friday
, October 4
Saturday
, October 5
Types
Break
Bus Schedule
Featured Panel
Hall of Failure
Poster
Pre-Conference
Proceedings
Quiet Room + Luggage Hold + Working Room
Research Paper
Showcase
Symposia
Tech Demo
Well Played
Workshop
Venues
Crescent A
Crescent B
Crystal Cove Auditorium
Crystal Cove Auditorium Foyer
Doheny A
Doheny B
Doheny Beach A
Doheny Beach B
Doheny Beach C/D
Doheny C/D
Emerald A
Emerald Bay A
Emerald Bay B
Emerald Bay C
Emerald Bay D/E
Emerald C
Emerald D/E
Pacific Ballroom A
Pacific Ballroom B
Pacific Ballroom C / Pacific Ballroom Patio
Pacific Ballroom D
Pacific Ballroom Foyer
Pacific D Ballroom Patio