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Connected Learning Summit 2019
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Connected Learning Summit 2019
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Join a growing movement of innovators harnessing emerging technology to expand access to participatory, playful, and creative learning.
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Featured Panel
Hall of Failure
Poster
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Quiet Room + Luggage Hold + Working Room
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Popular Events
#1
Keynote with Eve Ewing
#2
Fireside Chat with Henry Jenkins
#3
Ignite Talks
#4
Keynote with Tracy Fullerton
#5
Lunch
#6
2019 Tech Demos + Opening Reception
#7
Digital Diversity: How Social, Cultural and Real Life Circumstances Shape Youth Digital Media Practices
#8
The Future Is Now: Games as Assessment
#9
Ignites Talks + Closing Remarks
#10
Lunch
#11
PM Coffee and Tea
#12
AM Coffee and Tea
#13
AM Coffee and Pastries
#14
AM Coffee and Pastries
#15
AM Break
#16
AM Coffee and Tea
#17
PM Break
#18
Designing Connected Learning: From Research to Resource
#19
Struggle, Frustration, and Equity in Making & Connected Learning: Key Perspectives and Strategies
#20
AM Break
#21
PM Coffee and Tea
#22
Design Games: A Playful Approach to Cultivating Designerly Thinking
#23
Connected Learning Across Socio-Cultural Borders: Designing to Support Immigrant Parents
#24
What’s Art Got to Do With It?: Arts Integration Models as a Foundation for Connected Learning
#25
Lunch
#26
Hall of Failure
#27
Social Contexts for Learning CS
#28
Designing Design Experiences
#29
Adapting Measures of Connected Learning for Formative Evaluation
#30
Reclaiming Your Space in STEM: Supporting Non-Dominant Youth Through Creative Expression With Representation and Cultural Resonance
#31
Design Partnerships for Teaching and Learning
#32
Living and Learning in the Wild: What We Learned Exploring Artificial Intelligence, Ethics, and Education
#33
Assessment in Library Makerspaces: Opportunities and Challenges
#34
Connected Learning in Early Childhood
#35
Making Observations: Identifying Values of Learning to Support Evaluation
#36
Reclaiming Digital Futures - Integrating Digital Media in Informal Youth Development Programs
#37
Immersive Learning Experiences
#38
AM Coffee and Tea
#39
From Computational Equity to Computational Justice: Critical, Culturally Relevant and Social Impact Computing Education
#40
Connected Learning Guide: Putting Theory Into Practice
#41
Game Data Analysis to Understand Players, Design and Learning
#42
Hall of Failure
#43
AM Coffee and Pastries
#44
PM Break
#45
Connecting Learning Across Settings
#46
Playful Projections and Programming
#47
All-Day Bus Schedule October 3, 2019
#48
Design With Purpose: Rapid Prototyping, Design Thinking and Digital Badging for Engagement and Equity
#49
Creating Media With and for Youth That Does Not Suck. Come Help Public Media Continue to Work With Youth and Foster Connected Learning Experiences
#50
Q&A with CLS Proceedings Co-Editors Remi Kalir and Danielle Filipiak
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Break
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Featured Panel
Hall of Failure
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Quiet Room + Luggage Hold + Working Room
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Workshop
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