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Wednesday, October 2 • 12:00pm - 4:00pm
Game-based and Gamified Assessments FULL

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Game-based and Gamified Assessments [Signup Form]

There is little doubt that the shift from offline- to online learning environments goes hand in hand with an increasing use of gamification- and game-based learning strategies. The potential benefits of digital game-based learning (GBL) applications and strategies have been explored thoroughly, as have their limitations. However, games are at the verge of becoming significant elements in the educational sector not only as enablers of effective learning experiences: in recent years, the assessment of learning processes through gamified and game-based means (GBL/A) has also become a growing trend that promises to transform the educational sector even further.

Game-based approaches to learning assessment can take various forms: First, game-based approaches to learning assessment can either rely on the gamification of conventional testing situations, or on the creation of actual testing game environments.

Second, game-based assessment approaches can either serve the sole purpose of testing, or they can be part of a broader game-based learning approach, in which game-based tools are used for enabling as well as evaluating learning experiences.

And finally, the difference between game-based learning and game-based assessment can either be explicit or done in a way that is hardly noticeable by learners.

Dr. Alexander Pfeiffer (MIT) and Dr. Nikolaus König (Danube-University Krems) like to suggest, discuss and improve a classification of game-based approaches to assessment in the context of education. Furthermore, they like to showcase two prototypes that store results of the learning outcome on (the Ardor) blockchain. (further information about the project behind: https://alexpfeiffer.mit.edu/.


Alexander Pfeiffer

Senior Researcher, MIT

Nikolaus Koenig

Researcher, Danube-University

Wednesday October 2, 2019 12:00pm - 4:00pm PDT
Doheny C/D 311 Peltason Dr., Irvine, CA, 92697