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Friday, October 4 • 2:00pm - 3:00pm
"Losing Is Fun": An Exploration of Player Motivation in Dwarf Fortress

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This session will explore the various factors motivating players of Dwarf Fortress, a self-consciously unapproachable, unforgiving, and unwinnable game that has nevertheless managed to attract a dedicated fanbase whose motto is “Losing is fun.” The game, centered around ordering a group of dwarves to build a settlement to ensure their own survival, features an inscrutable ASCII art design, abstruse user interface, no tutorial, and the inability to restart from a prior saved game upon being defeated. In spite of all of this, Dwarf Fortress has developed a cult following since its release in 2006. We will consider why that is, and in particular the motivational impetus of learning from one’s mistakes, the appeal of existing within a procedurally generated world and contributing to its intricate history, and the nearly unprecedented freedom afforded players by the game’s fully open-ended sandbox format.

avatar for Erica Holan Lucci

Erica Holan Lucci

Instructional Design Specialist, Rutgers University
#edtech, #highered, #gbl, #gamification, #videogames, #learning, #design, #pedagogy, #momming, #scrapbooking, #crafts, #halloween, #jackskellington, #harrypotter, #travel, #research, #anything!

Joseph Lucci

High School Latin Teacher, Ridgewood High School

Friday October 4, 2019 2:00pm - 3:00pm PDT
Emerald Bay A 311 Peltason Dr., Irvine, CA, 92697