Loading…
Join a growing movement of innovators harnessing emerging technology to expand access to participatory, playful, and creative learning.
Friday, October 4 • 2:00pm - 3:00pm
Shima: A Virtual Reality Measure of Risk Taking

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
Because of their immersive and motivating nature, video games have emerged as a new way of measuring psychological traits, such as risk-taking. Virtual reality (VR), in particular, affords the salience that traditional measures lack. In this presentation, we showcase Shima, a VR game that combines free exploration with decisions along the way, and players’ gameplay experiences that help finetune our design for later iterations of the game. Specifically, the players enter with the storyline that they are photographers with the explicit goal of documenting creatures on an island. Equipped with only a virtual camera and some film, players try to take the best pictures they can without being attacked. With limited film but little time pressure, players can carefully strategize how to approach each monster to maximize their points. Observational and interview data confirm the salience of the VR landscape but also suggest superfluous design features that could be removed.

Speakers
ES

Emily Sumner

UC Irvine
AS

Angelica Sheen

Research Assistant, UCI, School of Eduucation


Friday October 4, 2019 2:00pm - 3:00pm PDT
Emerald Bay A 311 Peltason Dr., Irvine, CA, 92697