Brianna’s World is an interactive game designed to facilitate competency development among persons whose profession demands working with disruptive family situations. The player selects an avatar and is immersed in a work situation where they are asked to respond to a referral from a local school for a family home visit. Competency development includes engagement with a diverse set of characters, cultural competence, interviewing, and strength-based assessment. The game also rewards player demonstrations of empathy, respect, and authenticity in their interactions. During the Showcase, the designers will display visuals of the game and provide an overview of the collaborative scenario development process. Specifically highlighted is how the game was designed to dynamically and interactively appraise the player responses to characters and situations and receive feedback. Perspectives on Brianna World game play will be shared, including those of graduate students and instructors. The Showcase will also present the design of the post-game experience, called Thrive Cast, that offers access to an on-going collaborative learning community dealing with competency development and strength-based assessments.