Join a growing movement of innovators harnessing emerging technology to expand access to participatory, playful, and creative learning.
Friday, October 4 • 10:15am - 11:15am
The Future Is Now: Games as Assessment

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
Our symposium will be structured around how games can not only cultivate, but assess future-facing skills (popularly known as 21st century skills). Our discussion will consist of three pillars:

The Problem
Today, there exists growing awareness that the future will require of us “non-cognitive” or “21st century skills.” However, school as it’s currently structured militates against developing these skills. Standardized testing emphasizes individual achievement over collaboration. Siloed instruction does not promote synthesis of ideas from different domains. And a growing trend of treating education as vocational training favors narrow skills over broader understanding. Once we’ve established the landscape of existing hindrances to the cultivation of 21st century skills, we will begin to explore examples of how games can help to modernize the teaching and assessment of these competencies.

How Games Can Help
Next, we’ll discuss how games can be utilized as tools to both promote and assess key future-ready skills through the lens of four unique titles developed by FableVision Studios, Filament Games, and the MIT Education Arcade.

Challenges Ahead
Following an in-depth exploration of the examples detailed in part two, our panelists will assess what the future holds for game-based learning in terms of future-facing skills assessment. How do we assess these key 21st century skills in ways that are accountable? How do we convey to game players that these skills are transferable to the real world? Our panel of experts will ponder questions like these as they prognosticate what lies ahead for game-based teaching and assessment of future-ready skills.

avatar for Scot Osterweil

Scot Osterweil

Creative Director, MIT
Scot Osterweil is Creative Director of the Education Arcade in the MIT Comparative Media Studies Program. He has designed award-winning games in both academic and commercial environments, focusing on what is authentically playful in challenging academic subjects. Designs include the... Read More →
avatar for Louisa Rosenheck

Louisa Rosenheck

Ed Tech Designer & Researcher, MIT
Louisa Rosenheck is the Associate Director and Creative Lead of the MIT Playful Journey Lab. She manages the design, content, and development of educational games and software, and oversees the research on how ed tech can be effectively used in both formal and informal educational... Read More →
avatar for Dan White

Dan White

CEO, Filament Games
Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire... Read More →

Peter Stidwill

Executive Producer, FableVision Studios

Friday October 4, 2019 10:15am - 11:15am PDT
Emerald Bay D/E 311 Peltason Dr., Irvine, CA, 92697