Manzanar Immersive: A Live Interactive Narrative Experience
Randall Fujimoto
Manzanar Immersive is a live interactive narrative experience that shares important lessons about the Japanese American World War II history in a hands-on environment that combines the storytelling of immersive theater with the engaging nature of escape game puzzles.
Manzanar Immersive is a completely in-person, “empathy” experience in which teams of people collaborate to solve puzzles, complete activities, and interact with character actors as they proceed through the narrative of a Japanese American family living through the wartime experience. Manzanar Immersive helps people of all ages learn about Japanese American history, culture, and values along with other learning skills, such as collaboration, communication, and empathy.
Manzanar Immersive is designed to be a modular, mobile production that can be setup and used in various locations, including schools and museums. The entire production takes place in a single, classroom space that is partitioned off into separate areas. The design is intended to be used as a framework for educational live interactive narrative experiences about other learning content, including any K-12 and college academic subjects.
Manzanar Immersive debuted at the Gardena Valley Japanese Cultural Institute in March, 2019.
Education in an Era of Viral Deception: NewsFeed Defenders
Peter Paccone
What do good games and good journalism have in common? How do their differences actually help us use games to teach news literacy skills? The team at iCivics will present on their new game, NewsFeed Defenders, and outline how a civics education site took a step into the ever-important world of news literacy.
The MetaLiteracy Augmented Reality Quest (MARQ)
Andrew White
This project aims to study the potential impact of using augmented reality (AR) game technology to engage new generations of researchers with library resources--both virtual (i.e. digital subscriptions, ebooks, abstracting databases, digital photo archives) and physical collections ( i.e. books, archives, diagrams, charts, photos, recordings, etc.). Across education environments, less emphasis is placed on teaching students basic and vital information literacy skills. Although the Internet is a useful tool, younger generations lack a deeper understanding of the variety of information sources required for conducting research, often choosing the first websites that appear from a search engine. Meanwhile, many libraries contain unique, peer-reviewed, curated, and vetted information resources, which often go unused by students, thereby leading to unintentional plagiarism, accidental copyright infringement, and ignorant research.
MARQ is an augmented reality game quest designed to guide students through the process of locating, evaluating, applying, and citing sources in the library. The application will lead students through the library, prompting the user to interact with the wide variety of information sources and formats that libraries provide. At different points in their library journey, students find hints on how to complete their “quest.” Some clues (images, videos, and/or documents) are superimposed virtually via the game device camera lens over the physical space. By utilizing game play as a method to familiarize students with library resources and increase skill acquisition and retention, future increased usage of the physical and digital library could yield information that sparks novel ideas and leads to new knowledge creation.
Speakers
Social Studies Teacher, San Marino High School
San Marino (CA) High School social studies teacher with over 30 years of teaching experience. Also a blogger, podcast host, keynote speaker, and frequent teacher conference presenter.
Director, Library Information Services, Rensselaer Polytechnic Institute
Dr. Andrew White has 35+ years of experience in academic libraries including public and technical services, as well as information systems administration. Prior to his role at Rensselaer, he held a variety of positions in Stony Brook University including Associate Director of the...
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Game-Based Learning Designer, GameTrain Learning
Randall Fujimoto is the executive director of GameTrain Learning, an educational nonprofit organization that promotes game-based learning in schools and organizations. Randall has been creating game-based educational and training programs for over 10 years, prior to which he was an...
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Saturday October 5, 2019 1:30pm - 2:30pm PDT
Doheny Beach A
311 Peltason Dr., Irvine, CA, 92697