Join a growing movement of innovators harnessing emerging technology to expand access to participatory, playful, and creative learning.
Venue: Pacific Ballroom D [clear filter]
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Friday, October 4

9:00am PDT

4:30pm PDT

A Comparison of Goal-Directed Interactions in Improv Performance and Collaborative Problem-Solving Pacific Ballroom DJoey Huang • Anthony Phonethibsavads At Work and in Games: Case Study of Sandbox Video Game Behavior Reflecting Work Behavior Pacific Ballroom DSherry Yi Blocks With Friends: Collaborative Programming With Minecraft Pacific Ballroom DDavid Bar-El Broadening Computer Science, Coding and Making in Schools Through Connected Learning After Teacher Education Programs Pacific Ballroom DMirek Hancl CellEnergy: Cell Biology Can Be Fun Pacific Ballroom DAdam Gordon • Katrina Schleisman Designing Healthier Youth-Led Online Communities: Towards a Conceptual Framework Pacific Ballroom DKatie Salen • Krithika Jagannath Developing Makerspaces in Libraries Throughout California Pacific Ballroom DPamela Van Halsema Digital Tools for Social Engagement Around Reading: A Case Study of Bookopolis Pacific Ballroom DCindy Kim-Ngan Lam Does 'Where' Matter? Pacific Ballroom DMarina Wernholm Game Based Learning: The Effect of Word Games and Elaboration on Learning Science Concepts Pacific Ballroom DShane Mueller • Warat Khaewratana How Three 4-8th Grade Teachers in New Jersey Suburban Schools Are Thinking About and Implementing Making With Students Pacific Ballroom DBridget Looney Korean Pop Culture Fan’s Language Learning Through Use of Various Technology Pacific Ballroom DHanae Kim Learning to Program While Learning English: Integrating Computer Science in an English as a New Language Course Through Personal Narratives Pacific Ballroom DSara Vogel • Marcos Ynoa Mapping of Computational Thinking Resources in Elementary School: Case Studies of Coding Interest Pacific Ballroom DRose Pozos Mission HydroSci: Gameplay to Meet Learning Standards and More Pacific Ballroom DJames Laffey • Justin Sigoloff • Joseph Griffin Motivating Computational Weaving: Intersections of Goals and Environmental Aspects to Deepen Engagement Pacific Ballroom DAnna Keune • Kylie A Peppler • Lillyanna Faimon Platforms, Pedagogies, and Privacy: How the Platformization of Education Is Pedagogicizing Home-School Relations Pacific Ballroom DDaniela DiGiacomo • Jessica Zacher Pandya Playing and Learning Science as a Family with a PBS KIDS App Pacific Ballroom DClaire Christensen • Megan Silander • Naomi Hupert Restorying Geek Identity: Exploring Collaborative Counter-Storytelling As Youth of Color Reimagine Connections to Computer Science Pacific Ballroom DMia Shaw • Josh Coleman STEMports: A Community-Based, Augmented Reality Learning Game Pacific Ballroom DDavid Gagnon • Scott Byrd • Daniel MacPhee Tracing Students’ Socio-Digital Ecology: Learning Through Socio-Digital Participation Inside and Outside of School Pacific Ballroom DNetta Tiippana Using Media to Support Early Science Learning Pacific Ballroom DClaire Christensen • Megan Silander • Naomi Hupert Using Virtual Reality to Mitigate Culture Shock in Short-Term Study Abroad Pacific Ballroom DBrian McCommons • Monique Woodard • Mikhail Miller WeScratch: Creative Coding Online Gatherings Pacific Ballroom DCarmelo Presicce What Maker Assessment Should Look Like: A Closer Look at the Design Process Pacific Ballroom DYJ Kim • Justin Reich • Stephanie Chang • Yumiko Murai Who Benefits From Ethnic Capital? Group Norms, Social-Class and Education Among Armenian-Americans in Los Angeles Pacific Ballroom DOshin Khachikian
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