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Join a growing movement of innovators harnessing emerging technology to expand access to participatory, playful, and creative learning.
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Friday
, October 4
4:30pm PDT
A Comparison of Goal-Directed Interactions in Improv Performance and Collaborative Problem-Solving
Pacific Ballroom D
Joey Huang • Anthony Phonethibsavads
At Work and in Games: Case Study of Sandbox Video Game Behavior Reflecting Work Behavior
Pacific Ballroom D
Sherry Yi
Blocks With Friends: Collaborative Programming With Minecraft
Pacific Ballroom D
David Bar-El
Broadening Computer Science, Coding and Making in Schools Through Connected Learning After Teacher Education Programs
Pacific Ballroom D
Mirek Hancl
CellEnergy: Cell Biology Can Be Fun
Pacific Ballroom D
Adam Gordon • Katrina Schleisman
Designing Healthier Youth-Led Online Communities: Towards a Conceptual Framework
Pacific Ballroom D
Katie Salen • Krithika Jagannath
Developing Makerspaces in Libraries Throughout California
Pacific Ballroom D
Pamela Van Halsema
Digital Tools for Social Engagement Around Reading: A Case Study of Bookopolis
Pacific Ballroom D
Cindy Kim-Ngan Lam
Does 'Where' Matter?
Pacific Ballroom D
Marina Wernholm
Game Based Learning: The Effect of Word Games and Elaboration on Learning Science Concepts
Pacific Ballroom D
Shane Mueller • Warat Khaewratana
How Three 4-8th Grade Teachers in New Jersey Suburban Schools Are Thinking About and Implementing Making With Students
Pacific Ballroom D
Bridget Looney
Korean Pop Culture Fan’s Language Learning Through Use of Various Technology
Pacific Ballroom D
Hanae Kim
Learning to Program While Learning English: Integrating Computer Science in an English as a New Language Course Through Personal Narratives
Pacific Ballroom D
Sara Vogel • Marcos Ynoa
Mapping of Computational Thinking Resources in Elementary School: Case Studies of Coding Interest
Pacific Ballroom D
Rose Pozos
Mission HydroSci: Gameplay to Meet Learning Standards and More
Pacific Ballroom D
James Laffey • Justin Sigoloff • Joseph Griffin
Motivating Computational Weaving: Intersections of Goals and Environmental Aspects to Deepen Engagement
Pacific Ballroom D
Anna Keune • Kylie A Peppler • Lillyanna Faimon
Platforms, Pedagogies, and Privacy: How the Platformization of Education Is Pedagogicizing Home-School Relations
Pacific Ballroom D
Daniela DiGiacomo • Jessica Zacher Pandya
Playing and Learning Science as a Family with a PBS KIDS App
Pacific Ballroom D
Claire Christensen • Megan Silander • Naomi Hupert
Restorying Geek Identity: Exploring Collaborative Counter-Storytelling As Youth of Color Reimagine Connections to Computer Science
Pacific Ballroom D
Mia Shaw • Josh Coleman
STEMports: A Community-Based, Augmented Reality Learning Game
Pacific Ballroom D
David Gagnon • Scott Byrd • Daniel MacPhee
Tracing Students’ Socio-Digital Ecology: Learning Through Socio-Digital Participation Inside and Outside of School
Pacific Ballroom D
Netta Tiippana
Using Media to Support Early Science Learning
Pacific Ballroom D
Claire Christensen • Megan Silander • Naomi Hupert
Using Virtual Reality to Mitigate Culture Shock in Short-Term Study Abroad
Pacific Ballroom D
Brian McCommons • Monique Woodard • Mikhail Miller
WeScratch: Creative Coding Online Gatherings
Pacific Ballroom D
Carmelo Presicce
What Maker Assessment Should Look Like: A Closer Look at the Design Process
Pacific Ballroom D
YJ Kim • Justin Reich • Stephanie Chang • Yumiko Murai
Who Benefits From Ethnic Capital? Group Norms, Social-Class and Education Among Armenian-Americans in Los Angeles
Pacific Ballroom D
Oshin Khachikian
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Connected Learning Summit 2019
America/Los Angeles
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Connected Learning Summit 2019
Oct 2
-
5, 2019
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, October 4
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311 W Peltason Drive, Irvine, CA 92696
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